These gain rates are on a 'per hit' basis. Note that for a PC to gain CP, they must actually hit their target. Once combat is initiated, characters take turn according to the turn order and the fight goes on until one side is completely incapacitated.įor the most part, this is the same as in FC/SC. I'll be going some specifics afterwards, but again, by and large, its the same thing. It works the exact same way as in previous Trails games (so it increases when you attack/take a hit and goes down when consumed), so do check out Pyro/Snowfire's Skies topics. CP stands for Craft points but are basically the currency you use for using special techniques or abilities. Since it's a Trails game, it has 3 bars for each character: HP, MP (called EP) and CP. The event wheel by and large benefits the players(and therefore the PCs) over the enemies since the enemies won't actively try to line up their turns properly. Battles works on a CTB system, so players can smartly place their characters along the turn order to gain the best advantage. There is however, an event wheel that can offer different bonus/penalties on specific turns. While positioning is important as attacks have different area of effects, there are no terrain penalties or bonuses. Making contact with one initiates a fight, where PCs are positioned on a field shaped like a circle. When you're in a map area, random enemies will be walking around the field. Thanks to Trails' EXP scaling, it's not too difficult to keep everyone within the same ball park either, so should make gathering data easier too. This avoids issues such as scaling temp PCs since at this point they all become playable. Other than the guest PCs in one of the Gaiden Chapters, I believe its best to take the PCs in the Last Chapter where everyone is available. In total, there are about 10 Chapters, with 2 Gaiden Chapters. When you manually declare this to be done as well, then the game moves onward to the next Chapter. There's no combat here just talking to NPCs/your party members to get more character development. There is usually a boss at the end of each Operation and once that plays out, you go to the last phase, which is the Bonding Phase. Once you manually decided that the Free Phase is done, you go into the Operation phase, or the main goal/objective of the Chapter. This is the period where you usually have side quests, which can involve solving riddles to beating up bonus monsters. Following that is a free phase, where you're allowed to explore the map/area you're allowed to go. There's the introductory phase, which often deals with getting to the location or reaching the first objective at the start of the chapter. Game is essentially divided into separate Chapters and in each chapter, there's also a few different phases. This gives them 2 free slots for status blocking.Īs a reminder, here's some of the stuff that I'm porting over so you don't have to swap back and forth between topics: It also reflects more closely to an in-game "turn" which is usually used with crafts or spells that have a greater delay value than 2000.Ħ) Master Quartz (MQ) levels are assumed to be all Mastered and each PC is equipped with his/her starting MQ.ħ) Secret characters are not assumed into the averages for now due to the cost prohibition and additional interp issues.Ĩ) Other than Toval and Angelica, all other PCs are assumed not to have any accessories. This is the approximate average delay of all available commands in-game (2598). No other link functions are assumed otherwise.ĥ) Standard Delay Value for now is assumed to be 2500. A phantom copy of the PC is assumed to be involved for link attacks. It doesn't have a huge effect as originally anticipated due to the large EP cost, so there doesn't seem to be further reason to restrict it.Ĥ) Physicals/Crafts that can stagger are assumed to be going up against an enemy with average vulnerabilities in the final dungeon. Speed goes up irregularly, but about once every 3 levels.ģ) Chrono Burst is allowed after some discussion with Pyro. Each level is worth about 100-150 HP, 6-7 Strength, 2-4 Defense, 11-13 ATS and 11-13 ATD. If you need a frame of reference for some of the stuff in this topic, go here: ġ) PC Levels are taken at the Epilogue dungeon and are between 140-142, with Rean being about Level 144. These are the base assumptions and interps that I will be taking into this topic. Welcome to the actual stat topic of this game! I'm in the process of getting some numbers (namely multipliers on crafts) and will hopefully have a completed spreadsheet at some point that will become available so people can play around with the numbers as they see fit.
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